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LEGEND OF ZELDA:  SPIRIT TRACKS


 
General Description

The Legend of Zelda: Spirit Tracks is the latest game in the Zelda franchise. It was developed by Nintendo and released for Nintendo DS in December of 2009. In it, players control series hero Link alongside a ghostly Princess Zelda as they attempt to stop the evil Chancellor Cole from resurrecting the demon king, Malladus.


Players move through the game world on Link's spirit train, which is bound by magical tracks spread across each of the world's four quadrants. Link is tasked with reaching and exploring each of the four temples and defeating the guardians of each in order to restore all of the spirit tracks. As players restore more and more tracks to the land they also uncover new items to use and new towns to explore.

 

Besides the temples, players are often tasked with helping the various people located all over the world, often by using the spirit train to carry passengers or transport supplies.


A big part of the game involves the enemies and puzzles scattered through each of the game's dungeons. These gradually get more complicated as the game proceeds, and each new dungeon includes a new item that players can use to interact with the environment. The game really exploits the DS's stylus controls, with Link and all of his weapons being controlled entirely by the touch screen. Many of the items are used in creative ways; the boomerang found early on follows the path drawn by the player, while a fan-like item can be aimed in any direction and is activated by blowing into the DS microphone. All of these items have applications both in combat and puzzle-solving; the boomerang, for example, can be used to attack small enemies, stun small ones, and collect items from afar.


Educationally, the game's strengths are in problem solving and creativity. While the game does recycle some of the concepts and puzzles from 2007's Phantom Hourglass, it introduces plenty of new concepts as well, including the base mechanic of traveling around the game world on the spirit tracks. It utilizes stylus-based controls to create interesting mechanics and puzzles from start to finish, always giving the player new challenges and things to play with.

 
Grade by Game Type Overall Grade
B- C
Ratings at a Glance
 
Facts: 3 Title: LEGEND OF ZELDA: SPIRIT TRACKS
Creativity: 6 Publisher: Nintendo
Business: 3 Developer: Nintendo EAD
People: 1 Year: 2009
Problem: 8 Genre: Action/Adventure
Simulation: 0 Strengths: problem, creativity, popularity
Popularity: 9 Platforms: Nintendo DS
Extra: 0  
Rating Details

Classroom Facts

 

Spirit Tracks is mostly devoid of classroom facts, though a few small exceptions make it through. Math is an important concept when it comes to buying and selling treasures and other goods, and musical timing is involved when players have to play alongside the guardians of each of the game's temples. 

 

One other important feature is the game's in-depth map system. A world map shows each of the four quadrants of the world and all of the spirit tracks that have been restored through each. When in towns, dungeons or other areas, the top screen of the game shows a detailed map of the area.

 

Most importantly, every one of these maps can be written on. Players can jot down notes or mark notable areas at any time, and they will be saved for the entire game.


Creativity & Imagination


By the Player:

 

While the meat of the game is fairly linear, there are plenty of sidequests and hidden treasures for intrepid players to seek. Many of these quests involve helping people with various problems by using the spirit train, and often completing these tasks will add more tracks to the world, giving players new areas to explore. There are plenty of these and other optional goals for players to pursue throughout the game, including the collection of heart pieces or the hunt for the 40 rabbits hiding throughout the land.


By the Developer:

 

Spirit Tracks borrows many of the same mechanics and the same graphic style of Phantom Hourglass, though it invents plenty of new items and ideas as well. Instead of sailing around the overworld as in the previous title, Spirit Tracks has players acting as the conductor of the spirit train, which is bound to magical tracks arranged throughout the world. The game has an interesting structure that has players slowly accessing each of the world’s four quadrants as they complete each dungeon. When Link defeats the boss of a temple, he returns to a central tower which he needs to climb in order to restore more tracks to the world.

 

The game’s puzzles and battles all use the touch screen imaginatively, and the interface rarely seems as clumsy as one might think. An original and fairly memorable soundtrack helps keep driving around the world from being too tedious, and an original storyline introduces a handful of really interesting characters.


Business Skills

 

Players can buy and sell goods using in-game currency rupees at a number of shops located in towns throughout the game. Players also collect various treasures with different values; these can be sold at a specific location for large amounts of money, and they can also be traded in certain combinations for new train parts.

 

Players can buy ammunition and potions, but a handful of truly valuable items cost quite a bit more than these. Players can save up the money collected from enemies and from treasures to purchase these.

 

There is also a fairly interesting lottery system; every real-world day there are three prizes available, and players can purchase up to twenty entries each day. In the morning, players will find the results in any of the game’s mailboxes.

People Skills

 

Spirit Tracks is a single-player adventure, and it doesn’t give the player any chances to interact meaningfully with characters or affect the game’s progression. Many of the game’s quests do involve helping characters with various problems, but again players don’t have control over the results.


Problem Solving

 

Problem solving in Spirit Tracks varies pretty wildly depending on what the player is doing. In dungeons Link is faced with any number of traps, enemies and puzzles, and players must figure out how to use Link’s various tools to overcome them. These dungeons also end in fairly fantastic battles against giant boss enemies, and these always require players to use each dungeon’s special item creatively.

 

Challenges in the central tower that Link returns to are more complicated, as these have Zelda inhabiting the menacing knights that roam its halls. When she is possessing one of them, players control both characters, and this often leads to some fairly complicated puzzles.

 

Outside of these players spend a lot of time riding along the spirit tracks. Players have access to a gear shift and a cannon that can be fired against attacking enemies and other obstacles, of which many may appear on any one ride. Players also need to avoid large evil trains that spell instant defeat if they catch Link. When transporting passengers or goods with the train, players must also follow special rules indicated by various signs dotted along the landscape.

 

The variation of challenges available in the game helps give it an enjoyable flow, with dungeon-crawling being broken up by train exploration and vice-versa. The game introduces new ideas and challenges right up to its finale, giving players new things to play with rather than tying them to the same mechanics from start to finish.


Simulation


Spirit Tracks is not a simulation game.


Popularity

 

Spirit Tracks was well-received at its release. Many reviewers praised the game’s touch-screen controls, inventive design and plethora of sidequests. Critics of the game said that it didn’t offer significant innovation compared to the previous game in the series.

Controls & Options


Spirit Tracks doesn’t include anything significant here, offering only standard audio options.


Tips

 

The Legend of Zelda: Spirit Tracks received an E10+ from the ESRB with a descriptor for Mild Fantasy Violence.