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Classroom Facts
Assassin’s Creed is mostly devoid of classroom facts. The setting is in the Middle East during the crusades, the names of the cities are names of actual cities and the game stays true to the period architecturally as best as it can, but that’s pretty much where the similarities stop. The game takes heavy liberties with the geography and events of the game, and once you look past the general sort of "feel" of the game its clear that it is a work of fiction. The game does contain a lot of dialogue, and comprehension of a certain level of language is required to really follow the game’s often eccentric plot. Players also use a map and compass to navigate and locate various points of interest.
Creativity & Imagination
By the Gamer:
Players are given an extraordinary amount of freedom in the game, able to travel anywhere throughout each of the game’s expansive cities and interact with them in a number of ways. Eventually players will need to get around to specific assassinations in order to advance, but there’s plenty of stuff to do otherwise, whether its going around pickpocketing for extra weapons, helping citizens in danger or climbing massive towers to scope out cities. Battle is kept pretty simple, and while the player has several weapons available once actual battle begins it basically comes down to hitting one button with the proper timing.
By the Developer:
Assassin’s Creed is an impressive piece for a number of reasons. The game looks fantastic, from its environments to the generic townspeople, to the more unique features of the game’s key heroes and villains. Altair in particular looks fantastic, and the huge range of animation that comes with the ability to leap, swing and run throughout cities is all kept impressively fluid and clean.
Dialogue in the game – there is a lot of dialogue in the game and it’s well written, and well acted. The story of the game also has more than its share of quirks, and it drives the game in a satisfying and consistent way. In the end the game’s top-tier graphics, unique storyline and (most importantly) sense of real freedom make it stand out among its peers.
Business Skills
Assassin’s Creed does not feature business skills.
People Skills
Assassin’s Creed is a single player game. Non-player characters have somewhat complex roles is Assassin’s Creed. City streets are filled with hundreds of NPCs, many of which are constantly in Altair’s way. Beggars are particularly annoying, constantly running to get in front of the player and slow him down. Players have the option of gently pushing people out of the way or taking much heavier measures to clear a path. However rowdy players will be noticed by local guards and attacked. Getting attacked within range of more guards can be disastrous. Altair will often also see people being unfairly hassled by guards and may choose to help out. This can lead to difficult battles, but locals that see your selflessness will notice, and if Altair is ever being chased by guards in that area again the locals will help to slow down his enemies. Altair also has lengthy conversation with each of his primary targets throughout the game. While these conversations help considerably in fleshing out the plot the player really has no control over these sequences.
Problem Solving
Problems vary depending on what is going on at any given time in the game. Often it’s a matter of traveling from one place to another, which has players performing complex acrobatics between and across city buildings, and this is perhaps where the most fun is to be had. In cities players will receive minor tasks, such as finding specific informants or interrogation targets for information before an assassination. These problems help to spice things up, but end up becoming repetitive extremely quickly as players pretty much need to do the same things before each assassination. The major assassinations themselves offer good variety, as each has its own setup and circumstances and often require the player to use stealth to be successful. The other problem that frequently presents itself is finding cover. When spotted acting suspiciously guards become alerted, and Altair must get out of sight and then find a way to hide in order to become disguised again. This can be simply sitting on a bench in a group of people until pursuers run by or climbing onto the roof of a building and finding some kind of structure to hide in.
Simulation
Assassin’s Creed is, for the most part, a work of fantastic fiction. It simulates its setting to some degree, but mostly stays in the realm of fiction.
Popularity
Assassin’s Creed has been relatively well-received by critics, scoring generally around 80%, and has been selling extremely well since its release.
Controls & Options
Assassin’s Creed features standard audio and visual options.
Tips
This rating is based on the Xbox 360 version of the game. It received an M from the ESRB with descriptors for Blood, Strong Language and Violence.
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