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PHOENIX WRIGHT ACE ATTORNEY:  TRIALS & TRIBULATIONS




 
General Description

Phoenix Wright Ace Attorney: Trials and Tribulations is the third installment of the Ace Attorney series and the most recent to be released in the United States, available on the Nintendo DS. The game stars defense attorney Phoenix Wright, though some segments of the game have the player controlling other characters. Many characters and events from previous games in the series become important elements of this title, meaning the game will likely have much more appeal to those who follow the series. The gameplay is largely unchanged from previous installments, and is split into two distinct parts. Players will have to investigate various crime scenes, talking to witnesses and others involved and combing scenes for clues. The larger half of the game takes place in court, where player "do battle" with opposing prosecutors to see their client proved innocent. The segments of the game are what the series is so famous for and what makes it so unique. There are few things in videogames that can compare to clashing with an opponent in court in Trials and Tribulations. Each testimony has its own contradiction, and players will have to examine each case’s evidence to find it.

Educationally, Trials and Tribulations’ selling point is certainly problem solving. Players are given a set of items, a list of people and a story and are then tasked with pointing out the lies that characters tell. The problems for the most part hit the perfect spot: intuitive, but not easy. There is a fine balance that lasts during most of the game, a consistent testing of the player’s memory and logic that is at once challenging, satisfying and fun.

 
Grade by Game Type Overall Grade
B- C+
Ratings at a Glance
 
Facts: 4 Title: PHOENIX WRIGHT ACE ATTORNEY: TRIALS & TRIBULATION
Creativity: 6 Publisher: Capcom
Business: 0 Developer: Capcom
People: 4 Year: 2007
Problem: 9 Genre: Adventure
Simulation: 2 Strengths: problem, popularity
Popularity: 8 Platforms: Game Boy Advance
Nintendo DS
PC
Extra: 0  
Rating Details

Classroom Facts

Trials and Tribulations has its share of classroom facts. It is based loosely on the American judicial system, though loosely here is key; it’s a heavily simplified version of it, and the game’s rules are not as strict as the rules we live by. However it is a simulation of it nonetheless, teaching players about defense attorneys, prosecutors, evidence and testimony. It teaches a vocabulary that would be considered basic within an actual courtroom but is still outside that of many gamers. The game tests players’ logic and memory regularly, and is extremely text-heavy as well.

Creativity & Imagination

By the Gamer:

There is extremely little room for player creativity in Trials and Tribulations. Each of the game’s "problems" has precisely one solution, and it is up to the player to find that solution. Usually any choices outside the right one result in penalties.

By the Developer:

Gameplay remains virtually unchanged from previous games in the series, consisting of courtroom segments and crime scene investigations. Players interrogate witnesses and suspects and search through testimonies for lies, presenting contradicting evidence at appropriate points. There are plenty of new twists, though, that help keep things fresh. The links between each of the game’s five cases here are much stronger than in past games, resulting in easily the most satisfying conclusion the series has yet offered, and it even introduces a few unexpected twists such as the segments during which players control characters other than Phoenix Wright. The game features the intense original soundtrack that fans expect and storylines that are more twisted than ever, making it the best Ace Attorney yet.

Business Skills

Trials and Tribulations does not feature business skills.

People Skills

The relationships between characters are of the utmost importance to the game, but the player doesn’t really get to affect any of these conversations directly. The player sees all sorts of characters interact with each other, get hurt by each other and help each other and the player controls Phoenix who does all of these things as well, but the player is never given any options regarding what specifically happens.

Problem Solving

Problems in Trials and Tribulations are tests of logic and memorization. Players will need to investigate crime scenes and speak to witnesses, asking the right questions in order to get information necessary to proceed. In court players analyze pieces of testimony and must present contradicting pieces of evidence at the correct points in order to proceed. Players will need to search through evidence and have a solid knowledge of the events of each case in order to proceed. Many of these problems are challenging, but for most of the game the stay within reason, requiring real logic and critical thinking to succeed and relying more on clever puzzles than minute details.

Simulation

Trials and Tribulations could be called a simulation of the judicial system, but that’s a bit of a stretch. Many of the rules used in reality are stretched extremely thin, and when you add in the supernatural elements of the story that come in near the end it all becomes a bit farfetched. Entertaining, but not particularly realistic.

Popularity

Trials and Tribulations received similar scores to the rest of the games of the series, averaging somewhere near 80%. The games sell quite well and have a considerable cult following: Phoenix’s courtroom cry of "Objection!" is referenced all over the Internet.

Controls & Options

After completing the game players can choose to play through any previous case in any order.

Tips

Trials and Tribulations received a T from the ESRB with descriptors for Mild Violence and Mild Blood.