Scott Pilgrim doesn't focus on classroom facts, but math is a constant presence as players lose and recover hit points and collect and spend money.
Creativity & Imagination
By the Player:
The game proceeds through its seven levels in a predetermined order, and players don't have any opportunities to explore, but within the game's straightforward combat mechanics there is room to experiment. While at the beginning of the game players can only do basic attacks, each level-up adds another move to a character’s repertoire, increasing the player's options at any given moment. Players also use collected money to purchase whatever items they want, freeing them to put emphasis on certain stats over others, which can affect how a character plays considerably. Additionally, a handful of hidden secrets and areas ask players to be thorough and challenge them with particularly difficult segments.
By the Developer:
Scott Pilgrim is filled with references to various videogame franchises, and takes inspiration for its design directly from a handful of games, most prominently classic beat 'em up River City Ransom. It draws a lot from the title, but for the most part hides it under the style and content of the Scott Pilgrim universe. Fans of either the graphic novels or of videogames in general will find plenty of references and in-jokes to pick up on.
The game is mechanically straightforward, but its lack of heavy innovation is outweighed by the level of polish present. The leveling-up and quick brawls that the game provides are as satisfying as those in any of the older games that Scott Pilgrim emulates, and the option to play on a team of four players adds a lot of depth.
The game's soundtrack was composed by popular chiptune band Anamanaguchi, and has received particular praise. It has been released as a standalone product on Amazon and iTunes.
Defeated enemies turn into coins which players can pick up and collect over time to purchase various items. Shops located in each level sell different items, which provide health, experience and permanent stat increases for various prices.
Scott Pilgrim can be played solo, but multiplayer is definitely where the game shines. Players can launch combo attacks, revive fallen allies and share money and health with each other, all of which makes the game into a very different experience. Players may compete by racing each other to grab coins or snatch items, but the focus is on straightforward cooperative play. Many enemies that prove extremely difficult for a solo player can be handled with ease by a team of players willing to coordinate to juggle foes or draw fire away from each other.
Scott Pilgrim focuses on combat above all else. Players move throughout side-scrolling stages, dodging attacks and launching their own against either hordes of smaller enemies or more threatening bosses. The game doesn't feature any puzzles per say, but learning the attack patterns of a boss and figuring out how to counter them is one of the keys to victory. Many different items and weapons appear in stages or in the hands of enemies, and most of these can be picked up by the players and used both as conventional weapons and as projectiles.
As characters defeat enemies they level up, becoming more powerful and learning new attacks, adding RPG elements to the game. Players can also save up to buy valuable items, which can enhance a character's abilities significantly.
Scott Pilgrim is not a simulation game.
Scott Pilgrim has had fairly positive reviews, with several major publications scoring it very highly. Critics appreciated the game's fast-paced, multiplayer-focused style, confident visual design and soundtrack. The biggest criticism the game received is that it doesn't allow online multiplayer.
Controls & Options
Scott Pilgrim offers standard audio and visual options and three difficulty levels to choose from.
Scott Pilgrim received a T from the ESRB with descriptors for Animated Blood, Cartoon Violence, Language and Mild Suggestive Themes.