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Classroom Facts
Corruption is definitely a work of fiction, and its strong sci-fi influences don't leave much room for classroom facts.
Creativity & Imagination
By the Player:
Player creativity is not a major part of Corruption. The game world is open to exploration, and the massive number of hidden items and enhancements allows players to be as thorough as they like, but that's pretty much where it ends. Players have a significant number of different weapons, items and attacks available to them, but most enemies - especially bosses - can only be harmed by specific weapons or attack sequences, forcing players to conform to certain techniques in order to succeed.
By the Developer:
Developer creativity is a strong element of Corruption. The fantastic art direction gives the game powerful sci-fi, fantasy and at times horror feels, and does an excellent job of surmounting the Wii's graphical challenges. The game is also a strong departure from the rest of the series, adding full voice acting and a more cinematic, action-oriented experience as well as adding new key gameplay concepts, including the integral Hyper Mode and the ability of players to land Samus' ship in different areas of various planets rather than limiting them to one specific area. The game also features an impressive original soundtrack and tons of unlockable bonuses including many screens of concept art.
Business Skills
Corruption does not feature business skills.
People Skills
Corruption has players interacting with other humans, but only on the most basic levels. Members of the Space Federation will speak with Samus in regards to her mission, and the three other bounty hunters that Samus meets up with have their own distinct personalities, but for the most part the player has very little say in how various conversations or meetings go.
Problem Solving
Problem solving is the key factor of Corruption's gameplay. Players will have all sorts of puzzles to solve, and they usually take advantage of one or more of Samus' unique abilities. Every enhancement the payer earns will open up paths to new items and areas. Players may defeat a boss and earn the power to fire missiles, for example, and that might allow them to destroy certain barriers and reach new areas. The game revolves around these sorts of concepts, as players hunt bosses and complete objectives in order to gain new abilities and, thus, access to new areas and items.
Combat presents its own set of problems. While specific enemies and most bosses will require certain weapons or attacks to defeat, most enemies can be engaged in standard combat which - especially using the immersive, innovative Wii control scheme - becomes an intense and rewarding experience that never gets old. Players point at the screen to turn their heads and aim, and lock on to various enemies. From there the options are exciting and numerous. Players can circle around the enemy they are locked onto while firing and jumping around, but with the Wii controls players can lock onto an enemy and then circle that enemy while firing at anything on the screen. This allows a level of depth and control unseen in FPS games, and it doesn't end there. Players have many different attacks available, from missiles to the powerful Hyper Mode attacks, and they might even choose to whip their left arms forward to use Samus' grapple beam to disrupt, unshield or throw their enemies around.
Simulation
In a sense, Corruption simulates combat form a first person perspective more than nearly any other game. Players must actually use their arms to swing across gaps, push and pull switches and aim at various enemies. And really, Corruption is the best simulation of intergalactic bounty hunting available.
Popularity
Corruption has proved to be a significant popular title since its release, reviews landing mostly over the 90% mark.
Controls & Options
Players can alter the control scheme to suit their needs and abilities, and besides there are three other basic difficulty setting to choose from.
Tips
Metroid Prime 3: Corruption received a T from the ESRB with descriptors for Animated Blood and Violence. |