materials that make up puzzles usually work together in predictable ways. Water
cools off lava but explodes with magma, and if gasses come into contact with
fire they ignite. Many combinations aren't intuitive but make sense once you've
seen them; for example, when poisonous fluid comes in contact with water it evaporates
and a poison gas fills the air.
PixelJunk Shooter 2 takes place through a series of levels in a
predefined order, but the game is very much about exploration. Players are
required to explore every level fairly thoroughly, since they can't move on
until every survivor is rescued (or accidentally lost). Each level also
contains diamonds which are hidden more carefully, a reward for players that
search a little more thoroughly.
It's true that each level needs to be explored by any player that wishes to
complete it, which limits a certain sense of "player freedom." But
that doesn't change the fact that players still need to explore. It's mandatory
but players still choose how to investigate each area, and discoveries manage
to feel personal despite the game's linearity.
By the Developer:
PixelJunk Shooter 2
a remarkable visual design based around sharp, colorful levels and fantastic
boss designs. The PixelJunk brand games are also known for their distinctive
soundtracks, and Shooter 2 is no exception, featuring memorable tracks
from musical group High Frequency Bandwidth.
The game builds on
the mechanics of its predecessor almost perfectly. The first handful of stages
quickly reach the complexity of the first game, and novel new ideas are
introduced in nearly every stage following. Rather than adding new features for
its own sake, new substances and enemies are always very carefully designed to
add a subtle change of pace and a new type of challenge. As always, the new
PixelJunk game is filled with clever ideas from start to finish.
In the game's multiplayer mode players collect points which can be used to
purchase new items for use in battle. Players can also gamble a certain amount
before each game; if players win they earn more points towards moving up to the
competitive multiplayer mode pits players against each other in small arenas
taking turns playing offense and defense. The player on offense tries to secure
as many of the survivors scattered about as possible, while the defensive
player tries to stop him. The game is mostly a test of the player's knowledge
of the weapons and environments that are currently in play, though obviously
skill and reflexes piloting the ship are integral too.
The main game can
(and maybe should) be played cooperatively by two players. Working together can
make large parts of the game much more manageable. Competitive multiplayer
supports online voice chat, but cooperative mode is local multiplayer only.
Players need to examine each new area carefully and figure out how to avoid the
various traps and enemies that each contains while moving quickly enough to
rescue the local survivors from these same traps. Players can shoot missiles
and use a grappling hook to grab items and certain surfaces, and learning to
pilot the ship smoothly requires some finesse as well.
As players learn the details of how the game's fluids and mechanisms work the
puzzles quickly grow more complex. Some stages offer variant suits - one can
dig through dirt, and another switches the effects of water and magma on the
player's ship - and others offer gigantic, complex boss battles. These
punctuate the game's already highly varied level design wonderfully.
PixelJunk Shooter 2 is not a simulation
PixelJunk Shooter 2
been highly praised for its distinct visuals and soundtrack, consistently
clever level design and challenging difficulty level. Its high difficulty has
been decried by a handful of publications.
Standard audio and visual options are available.
Shooter 2 was rated Everyone
by the ESRB with a descriptor for Mild Fantasy Violence.