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Classroom Facts
Braid is mostly devoid of classroom facts, though it can be said that each of its puzzles is grounded firmly in logic and has a sensible solution.
Creativity & Imagination
By the Gamer:
There’s little room for player creativity in Braid, as each puzzle has a set solution that can’t really be altered in any way. Players do have the option to pursue the game’s puzzle pieces in any order they wish.
By the Developer:
Braid is, up front, a truly overwhelming visual experience, and perhaps the closest game yet to capturing the "fairy tale" feel that’s so often attempted, managing to confidently be both intricate and whimsical at the same time. The game also features an impressive original score that compliments the game nicely all throughout.
The real impressive bits here, though, are in the puzzles themselves. Every corner of the game’s engine and mechanics is emptied thoroughly, and each of the game’s many puzzles uses the simple set of rules in clever new ways. Each of the game’s worlds also adds an inventive twist to the game, opening up possibilities for a host of clever new puzzles. One world has time change based solely on the player walking forward or backward, while another has the player’s "shadow" continuing to act whenever the player rewinds time. Braid’s platforming/time-bending puzzles are tough to describe, but seeing them – and, ideally, playing them – is a gripping, unique experience, sure to keep any player’s mind sharp.
Business Skills
Braid does not feature business skills.
People Skills
Braid’s story revolves around the relationships between two people, as well as concepts of forgiveness and reconciliation. Players are never able to interact directly with any characters, though, or affect the progression of the story in any way.
Problem Solving
Problems in Braid cover an extremely wide range. Basic platforming mechanics are exploited to their fullest: players collect keys to open locked doors, jump between platforms, climb ladders and bounce off of enemies to reach great heights. Being able to manipulate time, though, adds a staggering number of layers to the game, and the inclusion of items and enemies that ignore the flow of time make the game that much deeper. Players will need to think out every situation carefully in order to solve every puzzle. Tim might need to use a key to open a door, hit a switch to allow a time-defying enemy to escape, and then rewind time back to the point where he picked up the key, ending up back where he started – only now, there’s an important enemy wandering around that wasn’t before. This is only the most basic of examples of Braid’s puzzles, many of which may challenge even the most experienced player for hours. The puzzles are always carefully planned, though; it never comes down to a guessing game, or a trial-and-error situation. Each puzzle can be solved through logic and careful consideration of the game’s mechanics, and that’s what makes it one of the most impressive puzzle games in recent memory.
Simulation
Braid is not a simulation game.
Popularity
Braid has received extraordinary levels of praise since its release, being heralded as one of the best examples of videogame storytelling of all time, and one of the most carefully-planned puzzle games of all time, as well. It also has the distinction of being the highest-rated Xbox Live Arcade game on Metacritic.com.
Controls & Options
Braid features standard audio and visual options.
Tips
Braid received an E from the ESRB, with descriptors for Language and Mild Cartoon Violence. A free demo of the game is available for download on Xbox Live. |