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BRAID


 
General Description

Braid is a platforming/puzzle game, developed by Number None, Inc. and released on Xbox Live Arcade in August of 2008. In it players control a man named Tim, who journeys through several unique worlds with the somewhat ambiguous goal of mending a rift between him and an unnamed girl, referred to as "the princess".

Each of the game’s worlds is split into individual sections, each of which contains one or more puzzle pieces to collect. Players have a limited number of choices when it comes to navigating each level; walking left or right, jumping in either direction, and rewinding time. Players never "die" in Braid, because time can simply be spun back whenever any tragedy befalls Tim. The manipulation of time is the most important aspect of the game, as each of the game’s puzzle pieces is collected by solving some kind of time-based puzzle. Each world introduces a different mechanic, as well, such as one level in which time only goes forward as Tim walks to the right and only goes backward as he walks to the left, and several stages include enemies and items that ignore the flow of time. This simple set of mechanics makes for a host of interesting, extremely challenging puzzles, putting the educational strength of the game firmly into problem solving.

Between each world are several screens of text (which can be skipped by) that help explain what happened between Tim and the princess, and express his desire to undo something that happened in the past. The rhythm between the story segments and the meat of the game – the puzzles – helps make it a compelling experience, and the whole thing is wrapped in a package that is aurally and visually nothing short of stunning.

 
Grade by Game Type Overall Grade
B C
Ratings at a Glance
 
Facts: 0 Title: BRAID
Creativity: 7 Publisher: Microsoft Game Studios
Business: 0 Developer: Number None, Inc.
People: 3 Year: 2008
Problem: 10 Genre: Puzzle Solving
Simulation: 0 Strengths: problem, popularity
Popularity: 10 Platforms: PC
XBox
Extra: 0  
Rating Details

Classroom Facts

Braid is mostly devoid of classroom facts, though it can be said that each of its puzzles is grounded firmly in logic and has a sensible solution.

Creativity & Imagination

By the Gamer:

There’s little room for player creativity in Braid, as each puzzle has a set solution that can’t really be altered in any way. Players do have the option to pursue the game’s puzzle pieces in any order they wish.

By the Developer:

Braid is, up front, a truly overwhelming visual experience, and perhaps the closest game yet to capturing the "fairy tale" feel that’s so often attempted, managing to confidently be both intricate and whimsical at the same time. The game also features an impressive original score that compliments the game nicely all throughout.

The real impressive bits here, though, are in the puzzles themselves. Every corner of the game’s engine and mechanics is emptied thoroughly, and each of the game’s many puzzles uses the simple set of rules in clever new ways. Each of the game’s worlds also adds an inventive twist to the game, opening up possibilities for a host of clever new puzzles. One world has time change based solely on the player walking forward or backward, while another has the player’s "shadow" continuing to act whenever the player rewinds time. Braid’s platforming/time-bending puzzles are tough to describe, but seeing them – and, ideally, playing them – is a gripping, unique experience, sure to keep any player’s mind sharp.

Business Skills

Braid does not feature business skills.

People Skills

Braid’s story revolves around the relationships between two people, as well as concepts of forgiveness and reconciliation. Players are never able to interact directly with any characters, though, or affect the progression of the story in any way.

Problem Solving

Problems in Braid cover an extremely wide range. Basic platforming mechanics are exploited to their fullest: players collect keys to open locked doors, jump between platforms, climb ladders and bounce off of enemies to reach great heights. Being able to manipulate time, though, adds a staggering number of layers to the game, and the inclusion of items and enemies that ignore the flow of time make the game that much deeper. Players will need to think out every situation carefully in order to solve every puzzle. Tim might need to use a key to open a door, hit a switch to allow a time-defying enemy to escape, and then rewind time back to the point where he picked up the key, ending up back where he started – only now, there’s an important enemy wandering around that wasn’t before. This is only the most basic of examples of Braid’s puzzles, many of which may challenge even the most experienced player for hours. The puzzles are always carefully planned, though; it never comes down to a guessing game, or a trial-and-error situation. Each puzzle can be solved through logic and careful consideration of the game’s mechanics, and that’s what makes it one of the most impressive puzzle games in recent memory.

Simulation

Braid is not a simulation game.

Popularity

Braid has received extraordinary levels of praise since its release, being heralded as one of the best examples of videogame storytelling of all time, and one of the most carefully-planned puzzle games of all time, as well. It also has the distinction of being the highest-rated Xbox Live Arcade game on Metacritic.com.

Controls & Options

Braid features standard audio and visual options.

Tips

Braid received an E from the ESRB, with descriptors for Language and Mild Cartoon Violence. A free demo of the game is available for download on Xbox Live.