Human Revolution includes math in
many of its mechanics, including weapon stats, experience points and the
extensive hacking minigame. The game features plenty of text, often recovered
from hacked email accounts or dropped "pocket secretaries." A
detailed radar shows Jensen the locations of nearby enemies, and players can
spend experience points to upgrade it to extend its range or allow individual
enemies to be marked.
By the Player:
challenge in Human Revolution can be solved in a number of different
ways depending on what augmentations the player has unlocked. A given locked
door might be hacked open, or a key might be available from a nearby guard.
There may also be a vent access, or a breakable wall on another side of the
room, or crates to climb up to bypass the room completely. This mentality
permeates every part of the game. Many major missions offer players a choice of
access points or even different ways of completing major objectives. Even
within more linear missions players can choose to act aggressively or
stealthily, and both are totally viable choices. Players can even choose to
complete the game without killing any enemies. As the game continues these
choices will affect the growth of the player's abilities and the progression of
the game's plot directly. One of the original Deus Ex's biggest selling
points was the freedom it gave players, and Human Revolution embraces
this idea completely.
By the Developer:
Human Revolution is an attempt to
achieve the heights that the original Deus Ex reached when it was
released in 2000. It focuses on giving players an extremely high level of
control over the development of their character and over the progression of the
game's story, and for the most part it succeeds. A lot of this rests on the
game's plot, which is strong throughout. As the game's underlying conspiracy is
slowly revealed the player must make numerous decisions, all which lead to
satisfying plot twists later on. The game's fusion of story progression and
well-designed action segments that offer their own host of options gives the
game a satisfying pace, impressive particularly because the game is fairly
well-realized characters and story are set against an artistically cohesive
world. The game's futuristic settings feature plenty of memorable bits of art
design, and the game's soundtrack and voice acting are perfectly suited to the
setting. While plenty of western RPGs attempt what Human Revolution does,
both its story and its mechanics are more interesting than those of most
Players can find money either scattered about the game's world in desks and on
enemies or collect it by selling unwanted supplies at various vendors. Money
can be used to purchase ammo, healing items and weapons, as well as rare weapon
upgrades and Praxis kits, which grant immediate experience points. If players
spend enough time collecting guns from foes and selling them to the game's various dealers, most of these items can be collected without too much hassle. This can be difficult, however, for players that don't want to spend the points to expand their inventory space. For
players that don't take up gun-running, searching each area carefully will be
necessary to purchase the game's more expensive items.
Dialogue trees are
an important part of the game. Jensen talks to other characters all the time,
but these trees only pop up when he needs to get something out of one of them.
Players need to try to read each character carefully to succeed, and the
results will shape the game's story. Certain characters may live or die
depending on the player's responses, which also lead to various parts of the
game becoming inaccessible.
The game features a
collection of memorable characters, and its story raises several moral
questions for players who read it carefully.
Each new challenge that Human Revolution provides can be approached in a
number of ways depending on what augmentations the player has chosen. Certain
augmentations allow players to jump higher, to lift heavier objects, to hack
more difficult computers, to move through electric fields, or to break through
weak walls. Because experience points are given out gradually over the course
of the game players need to make decisions early on about what their
capabilities are going to be.
In combat the game is a more traditional first-person shooter. Players collect
different weapons, upgrade them to increase parameters like reload speed or
firepower, and use them to battle guards and terrorists inside the game's
various complexes. A straightforward cover system works smoothly, allowing
players to cleanly duck behind objects to recover health in the middle of
battle. With the exception of a handful of boss fights, however, this kind of combat
can be avoided completely by the stealthy player. Again there are augmentations
that help support players that choose either route, and both are mechanically
satisfying in different ways. Human Revolution allows players to pick
and choose their challenges.
Dues Ex is not a simulation game.
Dues Ex has had a great reception, with
reviews that universally praise the level of choice that players are offered,
the depth of the story and the game's visual style. The game's boss battles
received some particular criticism for failing to fit into the rest of the game
Deus Ex offers three difficulty levels and various audio, visual and
Deus Ex: Human Revolution was rated Mature by
the ESRB with descriptors for Blood, Drug Reference, Intense Violence, Sexual
Themes, Strong Language and Use of Alcohol.