Half-Minute Hero doesn't focus on classroom facts.
Its RPG mechanics are rooted in some basic mathematics but are generally swept
under the rug in favor of the game's frantic pace. Plenty of text describes the
off-the-cuff plots of each new chapter.
Creativity & Imagination
By the Player:
Many stages offer branching paths and
nearly every one contains hidden items and special challenges. These elements
are what afford players the most creativity, as they encourage exploration and
allow players to collect the equipment that can be used to customize their
character in later stages.
Many of the game’s most interesting puzzles are the ones that aren’t explicitly
spelled out. Each stage offers a pair of special titles for players to unlock.
These might be awarded for completing stages in a certain limit, wearing
certain equipment, or completing more unique objectives depending on the stage.
They don’t offer concrete awards, but they give players that enjoy the game
more challenging goals to pursue.
By the Developer:
Half-Minute Hero is a sort of tongue-in-cheek look at
RPGs. This idea has been explored before, but Half-Minute Hero's focus on reinventing base RPG mechanics make it
unique. On paper, players will complete most of the tasks found in a standard
full-length RPG, but each stage reinterprets these tasks into one fast-paced
The game also makes plenty of self-referential jokes about the game and the RPG
genre. Its characters - particularly the Time Goddess, the player's constant
companion - are silly but often memorably written.
This Xbox Live
version of the game also introduces a new graphic style and multiplayer mode.
In addition, the game's unlockable modes after the main "Hero 30" -
"Dark Lord 30," "Princess 30" and others - have been
rebuilt. While in the original PSP version they offered takes on different game
genres, here they have been remade to be closer in style to the main game's RPG
collect gold after each battle which can be spent on equipment and healing
items in towns. This gold is also used to manage the game's most important
resource: the 30 seconds that make up each mission. This strict limit usually
forces players to make choices in each stage; while new pieces of equipment can
be helpful in the long run, players that do not plan carefully will often have
to forgo them in order to complete a quest.
a unique multiplayer mode that puts several players together into one of the
game’s 30-second challenges. Ultimately a player’s goal is to complete the
stage before his opponents, but the twist is that the stages are made to be
difficult enough that they’ll have to work together at some point along the
way. This portion of the game is secondary to its solo campaigns, but offers an
interesting new look at the game’s mechanics.
Each of Half-Minute
Hero’s levels offers a new scenario to the player, though the ultimate goal
is always the same – some evil force has discovered the magic 30-second
world-destroying spell and is trying to cast it from some castle. On the way to
the castle players will have to deal with various problems, most of which are
taken straight from RPG stereotypes. Bandits inhabit caves, treasures need to
be found, side quests need to be completed and villagers need to be helped,
only now everything is rushed along by automated random battles and a
constantly-ticking 30-second timer.
Solving these problems tends to be fairly straightforward. The complications
arise from the time limit, which forces players to consider exactly how much
they can get done at any moment. Most stages offer various optional elements –
pieces of equipment, party members, even entire branching paths – that payers
will need to manage their 30 seconds carefully to collect. Much of the
equipment in particular can be useful, as players carry their stuff on with
them to use in later stages as appropriate.
not a simulation game.
Half-Minute Hero has been fairly well-received. It's high
difficulty level has received mixed reviews. Its strong sense of humor has
received mostly praise, while its art style and its unique fast-paced mechanics
have been praised universally.
Controls & Options
Half-Minute Hero's most intriguing
option involves its graphic style. This Xbox 360 remake introduces a new
cartoon-like art style, but an option allows players to play through the game
in its original PSP graphics. Other audio and control options are available.
rated Everyone by the ESRB with a descriptor for Mild Fantasy Violence.