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Classroom Facts
LostWinds is light on classroom facts. A few basic concepts are presented that could offer something particularly to younger players – players must plant seeds in soft ground and then water them in order to make them grow, for example – but there’s really only a small amount of information here.
Creativity & Imagination
By the Gamer:
LostWinds features a world that is wide-open, if a little bit small. It doesn’t take too long to collect every ability that the game is going to give you, and from then on players can explore any part of the world freely. It’s around this point that players are charged with their main tasks – finding a small set of treasure chests hidden throughout the area – and while they can choose to carry out these missions in any order, their small number keeps the game mostly linear. In a game where the player’s only freedom is really how they choose to move around, such a small world ends up feeling just a bit constricting.
By the Developer:
LostWinds is an immediately striking videogame. The first image the player is presented with is one of a small boy sleeping under a deliciously rendered tree sporting hundreds of pink leaves against a blue sky, and as the player aims the Wii remote at the screen the grass and leaves begin to rustle gently. The game’s aesthetic feels more like a fairytale than anything else. Using the remote to draw lines of wind – LostWinds’ primary mechanic – is one of those clever things that makes you wonder why nobody else has come up with it yet. As short as the game is, its gorgeous visuals and really refreshing mechanics make it a truly worthwhile experience. It’s just all very nice.
Business Skills
LostWinds does not feature business skills.
People Skills
Toku encounters a handful of villagers on his adventure, and many of them will interact with him in one way or another. This is a very small portion of the game, though, and the player has no control over this portion at all.
LostWinds offers a cooperative mode that allows a second player to use a second remote to aid the player in creating wind. This feature lends itself fantastically to children that need help or simply want to play with their parents – or vice versa!
Problem Solving
Problems in LostWinds involve using the wind to manipulate various objects to solve puzzles. Early on the only challenges involve blowing Toku into the air, onto platforms or over gaps. Eventually things get more complicated, but never out of hand. Players will learn to use the wind to manipulate flames or bounce boulders up onto switches. The sections near the end of the game involve getting these golden spheres over to certain doors in order to unlock them. Players will have maneuver Toku and these spheres through various challenges before reaching their goals. These challenges get more clever as the game goes on, but will remain relatively easy to seasoned players throughout.
LostWinds’ level of difficulty ensures that it is a child-friendly game, while its sheer originality will make it an enjoyable experience for more experienced players.
Simulation
LostWinds is not a simulation game.
Popularity
LostWinds has been received favorably since its release, receiving much praise for its innovative control style and visual charm alongside a few criticisms for its low level of challenge and short length.
Extra Credit
LostWinds offers a cooperative mode that allows a second player to use a second remote to aid the player in creating wind. This feature lends itself fantastically to children that need help or simply want to play with their parents – or vice versa!
Tips
LostWinds received an E from the ESRB with a descriptor for Mild Fantasy Violence. |