contains some small focus on math, in the same ways many RPGs do. Players
need to watch their characters’ health, manage various statistics, levels, and
money throughout the game.
also a straightforward and essential map system that shows players the
locations of their goals as well as other landmarks including vendors, ridable
Chocobos and NPCs. The map fills in as players navigate the world, and they are
eventually rewarded for every map that they’ve filled in 100 percent.
Creativity & Imagination
By the Player:
of the biggest changes in XIII-2 is that it is much less linear than its
predecessor. This applies in two major senses. One is that each individual area
offers branching paths and hidden items, and players will often be hard-pressed
to snatch everything from an area on their first visit. Another is that the
game’s overall structure concerns time travel, and players are free to visit
different areas and timelines as they please. As new time-warping gates are discovered
and opened, new areas are added to a massive timeline that players are free to
return to at any time, jumping between locations to advance the story or
complete sidequests at will.
players also have plenty of control over the development of their characters.
Every level-up allows players to choose which of six classes gets advanced,
leading to different skills and even different basic statistical bonuses. The
new monster-recruiting system adds an even deeper layer, as players collect monsters,
level them up individually, and even feed them to each other to manipulate
stats and gain access to unique skills.
this the game also contains plenty of sidequests and optional content,
including a minigame-filled casino complete with an elaborate Chocobo-racing
minigame, which allows players to enter their captured and trained Chocobos
into various circuits.
By the Developer:
borrows many of XIII’s basic ideas. Its battle system is basically
ripped straight out of the original, and the systems players use to advance
their characters has only had some minor tweaking. XIII-2 makes the
interesting decision to take these mechanics and graft them onto a much more
traditional RPG structure, and the results are sure to please fans. In place of
XIII’s linear corridors and straightforward character progression,
players will find branching paths, complex monster-capturing options,
time-traveling exploration and plenty of towns, NPCs and sidequests. While
nothing here is revolutionary or even particularly unique, it is kind of novel
to see XIII’s battle mechanics in a more traditional setting.
new storyline that takes place over the several centuries that follow XIII’s
events is populated by plenty of familiar faces and new foes, and is overall a
much more comprehensible experience. Nearly every one of the game’s varied
environments is worth lingering in just to look around, and a solid, often
eccentric soundtrack rounds out the game.
collect gil from treasure chests and defeated enemies, which can be used at the
time-traveling vendor that pops up regularly. Players can purchase an array of
items to use in battle or to advance their monster party members, and can also
purchase new weapons and accessories if they’ve also collected the proper
an elaborate casino that offers plenty of unique rewards, and players use gil
to purchase casino tokens, a secondary currency, in order to gamble. Conserving
money won’t be too much of a problem until players get wrapped up in collecting
the best weapons and purchasing the best items for their monsters.
is a single-player game. Much of its plot revolves around helping people,
and dialogue trees are often introduced and allow players some control over
conversation. Ultimately these features are pretty shallow, as players never
get any control over the story’s major events and the relationships between
characters are never really impacted by the player’s decisions.
time players level up they have to choose which basic class to advance.
Physical, magic, defensive, healing and buffing classes are all available, and
each level boosts the stats associated with the selected class. The player’s
third party member is always a monster that’s been picked up somewhere in the
game world, and each individual monster is sorted into one of the six class
roles that the two main characters can choose from.
different combinations of these classes is they key to the game’s combat
system. Characters can switch classes and monsters can be swapped out in the
middle of battle, and players can prepare a handful of preset combinations to
toggle between. As the game’s more lengthy battles rage on, players will usually
need to rearrange their characters multiple times in reaction to whatever
game’s complex battle system requires players to deal magic damage to enemies
in order to break their guard, which opens them up for significant damage for a
period of time. Players will need to maintain a balance between doing physical
and magic damage in order to reach these breaking points, giving battle a
distinctive rhythm. Players will also need to incorporate healing and defensive
maneuvers to succeed in more challenging sequences.
XIII-2 is not a simulation game.
have praised the game’s integration of Final Fantasy XIII’s mechanics
and setting with a more traditional and open RPG. Sidequests, time travel elements
and the new monster recruiting system have all been praised, though the game
has been criticized in some circles for returning to a more traditional
structure without introducing any new innovations.
Controls & Options
contains most standard options. It also includes an easy battle setting for
players that are looking primarily to enjoy the game’s story.
Fantasy XIII-2 was rated Teen by the ESRB with descriptors for Drug
Reference, Mild Language, Mild Suggestive Themes, Simulated Gambling and